BioWeapon Level


These are the labels we use below and their meanings:

  • Banner – A popup message
  • Transmission, Symptom, or Ability – What we changed in each category
  • Random – A random disease mutation, sometimes we devolve it, sometimes not

Disease:Bio-Weapon    Level: Brutal    Beginning Country: Saudi Arabia

Strategy - The key with this level is to keep lethality non-existent and get transmission up really high in order to spread the disease before it kills everyone. If lethality starts rising, reset it in the “Abilities” panel on the lower right corner. We reset it twice, as soon as it starts showing, reset it. This will keep people from discovering it too soon. Devolve any random symptoms that appear.

Here’s how we played:
  • Abilities – Gene Compression 1, 2 & 3, Deactivate modified genes 1, 2 & 3
  • Banner – Ships use new sterilizing cleaning techniques
  • Random – Anaemia symptom mutated (devolved)
  • Abilities – Air 1, Water 1
  • Abilities – Drug Resistance 1
  • Transmission – Insect 1, Rodent 1
  • Abilities – Cold Resistance 1, Cold Resistance 2 Transmission - Bird 1
  • Transmission – Water 2, Air 2, Livestock 1
  • World mostly infected
  • Random – Anaemia symptom mutated (we left it since most of the world is infected by now)
  • Banner - THERE ARE NO HEALTHY PEOPLE LEFT IN THE WORLD
  • Symptoms – Haemophilia, Internal Haemorrhaging, Hemorrhagic Shock
  • Banners – Canada starts to work on cure, New minor disease spreading, First death in Finland, Brazil shuts airports, Global concern over Ethereal, Germany leading global cure effort, Global research focused on cure
  • Insomnia mutated
  • Madagascar begins to break down
  • Symptoms – cysts, hyper sensitivity, Paralysis, Coma
  • Random – Walking dead symptom combo
  • Abilities – Genetic hardening 1, Genetic Reshuffle 1, Genetic Reshuffle 1
  • Symptoms – Paranoia (we had just enough DNA so figured why not?)
  • VICTORY